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[DirextXpareng

Description: We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use. A vertex shader tells DirectX about what type of vertices it can expect - such as whether they are already transformed, if they have a diffuse color, and so on. Since I m mainly aiming this tutorial at 2D gaming, I m going to use slightly customized TL vertices. This stands for Transformed and Lit, which means the vertices already are transformed and that the lighting color has already been computed. So an X of 300 will be 300 on the screen, and the vertex color will be the final color.-We have our classes ready, time to start writing the actual code. Point pri mitives are not much different from the other pr imitive types available (triangle strips, lists, etc.). . We can still choose what we vertex shader use. A vertex shader tells DirectX about what ty pe of vertices it can expect - such as whether the y are already transformed. if they have a diffuse color, and so on. Since I m mainly aiming this tutorial a t 2D gaming, I m going to use slightly customized TL vertices . This stands for Transformed and Lit. which means the vertices are already transform ed and that the lighting color has already been c omputed. So an X of 300 will be 300 on the screen. and the vertex color will be the final color.
Platform: | Size: 162449 | Author: wangzhe | Hits:

[DirextXpareng

Description: We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use. A vertex shader tells DirectX about what type of vertices it can expect - such as whether they are already transformed, if they have a diffuse color, and so on. Since I m mainly aiming this tutorial at 2D gaming, I m going to use slightly customized TL vertices. This stands for Transformed and Lit, which means the vertices already are transformed and that the lighting color has already been computed. So an X of 300 will be 300 on the screen, and the vertex color will be the final color.-We have our classes ready, time to start writing the actual code. Point pri mitives are not much different from the other pr imitive types available (triangle strips, lists, etc.). . We can still choose what we vertex shader use. A vertex shader tells DirectX about what ty pe of vertices it can expect- such as whether the y are already transformed. if they have a diffuse color, and so on. Since I m mainly aiming this tutorial a t 2D gaming, I m going to use slightly customized TL vertices . This stands for Transformed and Lit. which means the vertices are already transform ed and that the lighting color has already been c omputed. So an X of 300 will be 300 on the screen. and the vertex color will be the final color.
Platform: | Size: 161792 | Author: wangzhe | Hits:

[Multimedia DevelopMPlay

Description: 一个简单的电子琴MFC编程,抱歉,由于时间关系,没有做界面.用到了DirectX.-A simple electric piano MFC programming, sorry, but due to time constraints, there is no interface to do. Uses DirectX.
Platform: | Size: 63488 | Author: shaochan | Hits:

[VC/MFCmfcd3d

Description: MFC+D3D编程:在MFC单文档界面下使用D3D9.0进行编程-MFC+ D3D programming: In the MFC Single Document Interface program to use D3D9.0
Platform: | Size: 60416 | Author: 王王王 | Hits:

[DirextXDirect9HeightMapRender-080612-by-hzz

Description: 用Directx9实现由高度图生成3D地形 开发环境VC6.0+directx9 2008/6/12 by huangzanzhen 操作: WASD旋转场景,箭头控制视角,M改变渲染模式,F1全屏切换,ESC退出 程序有详细注释,程序框架设计合理,方便添加后续功能,学习direct编程的朋友可以下载下来研究-With directx9 map from a high degree of development environment to generate 3D terrain VC6.0+ Directx9 2008/6/12 by huangzanzhen operation: WASD rotating scenes, the arrow control perspective, M to change the rendering mode, F1 to switch full screen, ESC to withdraw from the process detailed notes, procedural framework designed to facilitate follow-up feature to add, learning programming direct friends can download study
Platform: | Size: 712704 | Author: hzz | Hits:

[GDI-Bitmap3DRotation

Description: 一个极为少见的用MFC框架+DIRECTX做的3d程序。-An extremely rare with MFC framework+ DIRECTX make the 3d program.
Platform: | Size: 7168 | Author: 赵群 | Hits:

[DirextXMd2

Description: 载入由3ds max生成的md2模型,进行动作控制-3ds max load generated by the MD2 model for motion control
Platform: | Size: 1817600 | Author: 刘阳 | Hits:

[DirextXSpecial_Effects_Game_Programming_with_DirectX_11-1

Description: DirectX特效游戏程序设计 [美]M.麦卡斯基 著 柯鹏 译 源代码11-17-Effects DirectX game programming [U.S.] M. McAskie柯鹏the translation of source code 11-17
Platform: | Size: 3089408 | Author: Shahsen Chen | Hits:

[Video Capturecapsample_src

Description: This article tries to explain how to capture video and frames simultaneously. It is based on SampleGrabber program done by NETMaster and DirectX.Capture by Brian Low. The root of all of this was the amazing work of NETMaster, DirectShow.NET, SampleGrabber is just a sample application. I said amazing because I m close to understand completely the other projects or classes, but DirectShow.NET is far of my knowledge. -This article tries to explain how to capture video and frames simultaneously. It is based on SampleGrabber program done by NETMaster and DirectX.Capture by Brian Low. The root of all of this was the amazing work of NETMaster, DirectShow.NET, SampleGrabber is just a sample application. I said amazing because I m close to understand completely the other projects or classes, but DirectShow.NET is far of my knowledge.
Platform: | Size: 163840 | Author: netyjj | Hits:

[DirextX03.LightMap

Description: 利用DirectX实现光影贴图的D3D应用代码-Light and shadow mapping using DirectX implementation of the D3D application code
Platform: | Size: 261120 | Author: Summer | Hits:

[DirextXmfc

Description: 在MFC架构中,渲染一个立方体,directX,可以旋转,鼠标可响应-In the MFC framework, the rendering of a cube
Platform: | Size: 2759680 | Author: 雪夜 | Hits:

[DirextX3DMark2001SE

Description: 3DMark2001 SE 是3DMark系列的最新工业标准,透过由一个超过400万个系统的效能数据库做比较为依据的结果,提供精细的标竿测试结果。可以让你以自己拥有的系统效能,跟世界上其它使用者的系统作比照。 结合支持DirectX 8.1的最新3D绘图,3DMark2001 SE 客观的测量你的计算机如何有效地适当执行3D绘图。SE版本里面包含有全新的像素投影1.4版测试程序。新版的System Info(系统信息)现在也会侦测安装好的硬盘级AGP,这些都对3D效能有重大的影响。新版会检查所有最新的处理器如AMD的Athlon XP、英特尔的Pentium 4 以及用于笔记型计算机的Pentium III -M处理器。 3DMark2001 SE 与主要的3D加速器及处理器制造商合作,提供你毫不逊色的可能性以及一套高稳定度诊断工具,同时包含一组全新的示范操作,包含四套新游戏测试并展示一些实时3D图形最新的改进与创新。这个试用版本不包含可玩的游戏展示以及专业的批次执行和结果浏览工具。 -3DMark2001 SE 3DMark series is the latest industry standards through a more than four million by the system to compare the performance of the database based on the results, providing detailed benchmark test results. Allows you to own the system performance, with the rest of the world for the user s system, cf. Combined with support for DirectX 8.1 3D graphics of the latest, 3DMark2001 SE and objective measurement of how effectively your computer the proper implementation of 3D graphics. SE version which contains a new test program version 1.4 pixel projection. New version of the System Info (System Information) is now also detects installed hard-drive level AGP, these have a significant impact on 3D performance. The new version will check all the latest processors such as AMD s Athlon XP, Intel s Pentium 4 and notebook computers for Pentium III-M processor. 3DMark2001 SE with the major 3D accelerator and processor manufacturers to provide you with the possibility of no less and a set o
Platform: | Size: 41777152 | Author: 阿诺 | Hits:

[GDI-BitmapDirectX-Show-SDK

Description: DirectX Show SDK 精简版 只有几M,不需要安装完整版,可满足常用的开发需求。-DirectX Show SDK Starter Edition only a few M, do not need to install the full version, to meet the development needs.
Platform: | Size: 3525632 | Author: Jim | Hits:

[DirextXJ.Sanchez--M.Canton---DirectX-3D-Graphics-Program

Description: J.Sanchez, M.Canton - DirectX 3D Graphics Programming Bible.rar
Platform: | Size: 7580672 | Author: swallow | Hits:

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